Starlight is a gamified Astronomy-learning App that keeps teenagers motivated while learning Astronomy step-by-step.
November 2021 - December 2021
UI/UX Researcher
UI/UX Designer
Illustrator
Adobe Xd
Adobe Illustrator
Adobe After Effect
Procreate
Have you ever looked up to the sky and gotten fascinated by the star; you wonder what they are, why they shine; you think of the bigger world, the universe, and wonder how it works. You may even search your question, but soon get frustrated by the obscure science and just give up on your exploration?
Here we create the App Starlight, an easily accessible app with gamified features to help teenagers & adults to learn about space in a fun and engaging way.
We conducted a user survey of 40 people on a convenience basis. Although most survey-takers are young adults, which are not exactly our primary target, they’re also an important part of our target user and their responses show some very valuable patterns; plus, they could provide potentially more thoughtful answers than teenagers.
In our additional user interview, we covered teenage interviewees who are in middle and high school and gathered their perspectives as well.
Most people are at least somehow interested in Astronomy but only a small proportion of people are highly passionate about the topic. Passionate people may intrinsically motivate themselves to learn, but others may need to be provided with some extrinsic motivation. Lack of motivation is also identified as one of the most important obstacles to learning effectively with a learning App.
People show diverse interests in Astronomy-related topics.
A majority of people are willing to use an educational app for a relatively short chunk of time or in fragmented times.
Hard to find good resources that help people get into Astronomy step-by-step.
Many resources are textbook-like that are hard to swallow for beginners and not very engaging.
Not enough motivation to keep up with learning.
This video introduces how the features of StarLight engage a novice user, keep him motivated to learn, and help him develop an interest in Astronomy in the long run.
I know it’s a bit cliché to mention it here since it should be a very essential part of UI UX design already. However, the interesting part is that I realize designers should extend beyond the design stage. I was proud of the survey questioner we sent. We know that we’re not so patient to fill a questioner that’s full of questions hard to answer and goes on and on. So we start with making up a list of potential questions and pick the most useful and precise ones. We also compost our questioner with mostly multiple-choice questions and acknowledge people the expected time to finish the survey. These helped us get a pretty good response rate.
Another thing I learn is to never assume. As designers we know well about the design we create, however it would be better not to assume users have the same understanding of the design we created. The same principle should also apply to asking questions. For example, when we ask people if they feel educational Apps are effective, we need to ask for clarification on in what way they recognize an educational app as effective.
The project is my personal expansion on a group project I created. this is the first comprehensive UX project I work with a team. I learned a lot in the process of leading a small team while covering different roles. If there's one thing I could ha improve would be my project management skill. I think I did well update the list of work we need at every stage., However, it would be better if we created a timeline for work and set expectations clear.